Among Us: Use These Settings for Perfectly Balanced Play | Community settings to use

Among Us: Use These Settings for Perfectly Balanced Play | Community settings to use

If you've played, you know the deal here - a sleuth tries to figure out which players are the impostors, the crew try to stay alive, and the impostors try to kill everyone before they get caught. There's a gentle balance between imposters and crew, and with the right settings you can get the most enjoyment out of the game. The standard settings are good, but they could be even better. This is where these community-suggested settings come into play.



Community settings | Balanced settings for crew and imposters
  • # Impostors: 2
    • Recommended for 6-8 players. Less than that, play with 1.
  • Confirm ejections: Sure
  • # Emergency meetings: 1
  • Emergency recharge: 15 s
  • Discussion time: 45 s
  • Voting time: 90s
  • Player speed: 1,25x
  • Crew vision: 0,5x
  • Vision of the Impostor: 1,5x
  • Kill cooldown: 30 s
  • Distance to kill: Court
  • Visual tasks: Disabled
  • # Common tasks: 1/2
  • # Long tasks: 0/1
  • # Short tasks: 4/5

Why are these settings perfect? Let's break it down.

# Impostors: In, you want about two impostors for four players. You want to give imposters a chance, so you want a few - if you have less than 6 players, I recommend upgrading to 1 impostor. Just make sure to avoid playing on the bigger cards.

Confirm ejections: This one is tricky. This setting confirms whether the ejected player is an impostor or not. If you're looking for more mystery, turn this setting off - it gives imposters a slight edge when turned off.



# Emergency meetings: Giving each character a single emergency meeting means players need to put those moments to good use.

Emergency recharge: With a limited number of emergency meetings, it makes sense to allow rapid fire emergency meetings in a real emergency. If multiple players call emergency meetings within 15 seconds, you know something's up.

Discussion time: Not everyone uses Discord. If you are using in-game chat, you need to make sure that players have enough time to say what they need to say. If you are using voice chat, feel free to reduce this setting.

Voting time: Once again, it's all about communication. Personally, I think there should be a lot less time to vote. Players should have to make a choice quickly.

Player speed: Slightly increase player speed so that everyone can move faster around the map. You will have less time to react, but you will be able to avoid impostor attacks if you are quick - impostor settings are important for this.


Crew vision: The crew must have a much worse range of vision than the impostor. This makes exploration much more paranoia-inducing! And the crew will have to completely check every part - as expected.

Vision of the Impostor: Imposters must have x3 (or, at the lowest, x2) viewing range. Impostors need more visual information before making a decision.

Kill cooldown: Impostors should not be able to attack quickly - if they attack and miss, they will be punished for it. No rampage allowed here. Making them wait 30 seconds means the imposters have to act patiently and choose their time to strike, instead of quickly taking out half the crew.


Distance to kill: Impostors should have to attack at close range to kill. Very simple, and impostors already have a lot of advantages here.

Visual tasks: Disable visual tasks so players can't just confirm to each other that they're not an impostor. Disabling visual tasks means that no one can actually see what other players are doing, so there is more uncertainty.

# Common / long / short tasks: Just a personal preference. Obviously there should be fewer long tasks and more short tasks, but you can change these settings to match your party's playstyle.



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