Monster Hunter World: Iceborne - How To Use The Clutch Claw, Tips And Tricks

Monster Hunter World: Iceborne - How To Use The Clutch Claw, Tips And Tricks

The Clutch Claw is a useful tool that you're going to want to use while playing. Monster Hunter: The World's Latest Expansion, Iceborne. You will find yourself using it to reduce the distance between you and the monster you are hunting. While this is a new tool and you'll be using it often, here are some great tips to help you get the most out of it early in the game.


Tips and tricks for using the clutch claw in Monster Hunter: World - Iceborne

Holding onto different parts of the body matters

When you have the opportunity to catch a monster, you'll notice the little red reticle that moves across the beast. Before triggering the tool, you will have the option to choose which part of the body you want to cling to. You can hang on to the head, body, and tail of a beast. For example, when you grab onto the head of the monster, you can use all of your currently equipped slinger ammo to send the monster flying.


Endurance counts for everything

No matter where or how you catch your current chase with the clutch claw, you have to watch your level of stamina. You will need it all the time that you use your potential. The most important thing is that you are going to need it to change body part to body part and you are going to use it to hang on when the creature whips. If you don't watch your stamina, you're going to find yourself thrown a lot faster than you want, and you'll have to wait to try it again.


Slam Monsters in the walls

When you get on the creature, your goal is to soften the target's armor or hit them enough times to knock them off. This difference is determined depending on the weapon you use, we'll discuss that in the next section. However, while you are at the head of the creature, you can unload your ammo and send the monster flying. When you do this, you should try to point the beast against a wall, so that when it rushes in the other direction, it will hit a wall. If you hit him against the wall, he will lose a lot of health at the same time. This is a great way to gradually lower the health bar of a complicated creature.


Heavy and technical weapons do different things

When you mount the creature, your weapons will aim at different targets. If you hit the monster with a heavy weapon, you will soften the armor of one part of the body, which will make slaughter easier. You will start to notice that some sections fall more easily once you land and start hitting the thing aside. However, technical weapons will hit the monster and you will drop ammo pieces to the ground. You, or your party, can start taking them back to the creature and sending them home.


Heavy artillery:

  • Lame of charge
  • Great sword
  • Hammer
  • Heavy Bow Gun
  • Hunting horn
  • Throw
  • Switch Axis

Technical Weapons:

  • Arc
  • Double blades
  • Gunlance
  • Insect glaive
  • Long sword
  • Sword and shield

Start with the basics

The best thing you can do when you first get this tool? Do the quest for a star on the task board to learn how to use it. From there, you'll follow the game's opening on the tool, which will give you the best opportunity to try it out in a low-stress environment. Even if you've been playing the games for hundreds of hours, this is a good start to taking care of what the game gives you freely. Why refuse a free procedure to learn how to use this tool? You're going to need it. Once you're down, you can go to town on any monster you're following, moving forward.




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