Teamfight Tactics - Elements Plot Sheet

Teamfight Tactics - Elements Plot Sheet

Teamfight Tactics will be exiting beta with patch 9.22, and big changes will be made to the game. The old Origins system is gone, replaced by parts. They work in much the same way as Origins, providing a buff that becomes more powerful the more champions with this element are on your team. Read on to discover the specifics of each item and the benefits it gives you.

The items below are present in alphabetical order, with the item name, the champions that go into that item, and the buff if all items are listed.



Teamfight Tactics - Elements Plot Sheet

Glass

Skarner, Taric, Ashe

  • Deploying multiple Crystal Champions grants them a maximum damage limit that can be taken from an attack or ability strike.

desert

Renekton, Sivir, Azir, Khazix

  • Deploying multiple Desert Champions reduces the opposing team's armor. The reduction increases if more Desert Champions are deployed.

Electric

Ornn, Volibear, Zed

  • Deploying multiple Electric Champions allows them to damage adjacent enemies when they strike critically or critically.

Glacial

Warwick, Volibear, Braum, Ezreal, Olaf

  • Deploying multiple Glacial Champions gives their attacks a chance to stun their target, increasing Glaciers even more.

Hell

Zyras Diana Varus Qiyana, Kindred, Annie, Marques

  • Deploying multiple Inferno champions causes their skills to temporarily ignite the ground beneath their targets, dealing damage to enemies standing under fire. Damage increases with more Inferno champions.

Light

Nasus, Vayne, Jax, Aatrox, Soraka, Yorick


  • Deploying multiple Light Champions allows them, upon death, to heal other Light Champions for a percentage of their maximum health and grant them attack speed remaining for the rest of the game (cumulative with the number of deaths of Champions Light). Healing and attack speed increases with more Light champions.

Steel

Rek'Sai, Nocturne


  • Deploying multiple Steel Champions briefly protects them from damage when they drop below 50% health.

Mountain

Taliyah, Qiyana, Malphite


  • Deploying multiple Mountain Champions grants a massive shield to a random ally at the start of combat.

Ocean

Vladimir, Thresh, Syndra, Qiyana, Nautilus, Nami

  • Deploying multiple Ocean Champions periodically grants their allies mana. The amount increases with more champions of the ocean.

Poison

Kog'Maw, Dr. Mundo, Twitch, Singed

  • Deploying multiple anti-poison champions results in their damaging attacks and abilities to increase the mana costs of their targets' abilities.

Ombre

Malzahar, Kindred, Veigar, Sion, Master Yi

  • Deploying multiple Shadow Champions allows them to deal greater damage during the first few seconds of combat, as well as for a few seconds after taking a ground shot. Deploy more Shadow Champions causes any of them to deal with greater damage any of them score a takedown.

Wind

Yasuo, Qiyana, Janna


  • Deploying both Wind Champions gives your team a chance to dodge.

Woodland

Maokai, Ivern, Neeko, LeBlanc

  • Deploying multiple Woodland Champions causes one of them to randomly create a clone of themselves (including items) at the start of combat.


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