All the tips and modifiers in The Last of Us Part II

All the tips and modifiers in The Last of Us Part II

Now sketched in most of our minds is a very dark and disturbing The Last of Us Part II. But what if fans could see it completely differently, perhaps in a world full of trippy colors where you don't have to worry about supply shortages or gun damage. It is now entirely possible to play the game in different ways, thanks to the installation of the game update 1.05. In the patch there are a number of graphics filters and tips that can be added to your game. experience. So that you can plan your next customizable game of Part II, here are all the options you have at your disposal.



Starting August 13, players can access the following modifiers through the Extras tab of the pause menu.

All Cheats and Gameplay Modifiers

  • Slow Motion: Reduces game speed to 50%
  • Ball Speed ​​Mode: Reduces game speed to 25% while aiming
  • Infinite Ammo: Unlimited ammo at any time.
  • Infinite Crafting: Constant Wealth of Weapon Ingredients
  • Infinite Melee Durability: When activated, your melee weapons won't break
  • Infinite Listening Mode Range: Allows unlimited distance for listening
  • One Shot: A single bullet can take down an enemy
  • Touch of Death: A hit from a melee weapon eliminates an enemy

All graphic modifiers

  • Mirror World: horizontal reversal of all environments
  • Mirror on death: a horizontal reversal occurs after each death
  • Graphic: Turn the world into comic book rendering
  • Headache: play the game in a red and white filter
  • Afterlife: A variant of the graphic filter, with a darker tint.
  • 8-bit: a blurry graphics modifier nostalgic for old NES gamers
  • Watercolor: a muddy rendering inspired by painting
  • Dungeon: an emphasis on shadows, with a more cartoonish look
  • Empty: inverts all colors presented
  • Pop Poster: A filter where everything is rainbow
  • 1960: Eliminates all bright colors, in favor of a grainy black film appearance
  • Cool: a light blue shade for all visuals
  • Warm: a dark orange shade for all visuals
  • Vibrant: All visuals have lighter color variations
  • Nior: a classic modifier in black and white
  • Blorange: a balanced mix of Cool and Warm filters
  • Sepia: a light bronze modifier
  • Vintage: All visuals have a darker, worn variant
  • Beasts: a dark red rendering
  • Done: a dark blue filter
  • Gridlocked: add dark yellow to all visuals
  • Blacklight: a filter that makes everything dark blue
  • Desert Fog: a misty red filter
  • Blood: A horrific blood-red variation on Blacklight
  • Inferno: add a shiny red filter to all characters
  • Fire: a rendering with an orange-red haze
  • Trinity: a luminous transformation towards all the dark colors
  • Push button: a golden filter applied to the environment
  • Demons: a dark purple modifier
  • Drugzone: a sickly green filter
  • Moonlight: all lighting is blue


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