Fallout 76 Update 1.45 patch notes

Fallout 76 Update 1.45 patch notes

Fallout 76 Update 1.45 patch notes

  • Alliés
    • customization: Allied clothing is now incorrectly equipped when scrapping a friendly station.
    • Settler Forager: Players can once again receive ally quests from Forest Settlers.
  • Art and graphics
    • Clothing: Fixed a texture issue for straight jackets equipped on allies.
    • Clothing: Part of the player's left arm is correctly visible when reloading while equipped with a right vest and Gauss rifle.
    • Clothing: The VTU baseball cap now displays the correct logo and colors.
    • Enemies: Fixed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
    • Lighting: Fixed a lighting issue that could occur in upper levels of Hornwright Estate at certain times of the day.
    • Lunch boxes: Animations now play when opening a lunchbox with power armor.
    • Advantages: Fixed overlapping art in the "Bow Before Me" Perk Map.
    • Symptomatic: Now play the correct animation while a player is using it.
    • Underarmor: Secret Service underarmor no longer cuts through armor or other clothing the player has equipped.
    • Weapons: Blood Eagle paint now displays correctly on the Suppressor mod for the Handgun.
  • CAMP and workshops
    • Bloody Eagle's Nest: Players can no longer walk through the Blood Eagle Nest in its destroyed state.
    • Blueprints: Fixed an issue that could cause loading to rotate infinitely when attempting to create a blueprint.
    • Stations Collectron: Fixed an issue that could allow players to build Collectron Stations that they had not unlocked.
    • displays: Lunch boxes no longer clip into windows.
    • Doors: The Nuka-Cola Secret Door now fits more effectively on door frames.
    • Exploit: Fixed an exploit related to the creation of blueprints.
    • Statues: Adjusted the crafting requirements for Animatronic Santa and Snowman to better match the items produced. They now require circuitry, plastic and steel instead of concrete, plastic and adhesive, and total material costs have been reduced.
    • Turrets: No longer target or attack neutral wandering merchant NPCs.
    • Vending machine: Fixed an issue that prevented a good snapshot between Slocum's Joe Vending Machines and Slocum's Joe Counter parts.
    • Walls: Wallpaper can now be properly applied to wall variants that have windows.
    • Wall decoration: The flying witch cutout no longer snaps into walls that the wallpaper is applied to.
  • Blog
    • Help: Yao Guai raw meat can now be sold to vendors for capsules.
    • Clothing: The Emmett Mountain Hazmat suit can now be repaired.
    • Armor: Stamina bonuses from armor and armpit now correctly grant +5 health per endurance point.
    • Armor: Players can now correctly apply Mods to Sun Armor and Thorn member pieces.
    • Exploit: Fixed an exploit that allowed players to apply item mods without spending crafting materials under certain circumstances.
    • Flora: Fixed a case where previously harvested flora appeared incorrectly harvestable when revisiting the area.
    • Headwear: The description of the West Virginia Drifter helmet no longer incorrectly states that it protects against airborne disease.
    • Headwear: The Captain Cosmos helmet no longer removes facial hair when equipped.
    • Headwear: Wearing the Quack Mask no longer causes the Pip-Boy's light to shine from an incorrect location.
    • Legendary weapons: Fixed an issue that allowed weapons with certain Legendary attributes to deal much higher damage than intended.
    • Legendary weapons: The legendary Instigating attribute now correctly applies its damage bonus additively instead of multiplying.
    • Mole miner buckets: Empty buckets can no longer be dropped, sold or traded.
    • Technical data: Can no longer be given up, sold or traded.
    • Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at very close objects.
    • Weapons: Applying a Scorched Killer Receiver Module to the .45 SMG no longer results in a much faster rate of fire than intended.
    • Weapons: The Fletcher Flatwoods bow appearance can now be applied to compound bows.
  • Performance and stability
    • Customer stability: Fixed an issue that could cause the game client to crash.
    • Loading: Joining a Daily Operation from where it takes place, then attempting to exit now properly removes the player from that Daily Operation.
    • Performance: Implemented a fix to help alleviate any snags that can occur when going through items in crafting menus.
    • Server stability: Addressed several issues that could cause a server to crash during normal play.
    • Server stability: Fixed a server crash that could occur during combat.
  • Advantages
    • Consciousness: Enemy resistance values ​​that appear in VATS with the Consciousness Advantage card equipped now correctly match the enemy's adjusted One Wasteland resistances.
    • Nerd Rage !: Now correctly applies its bonus damage additively instead of multiplying.
    • Tenderer: Targets now correctly take increased damage after being attacked by a player equipped with the Tenderizer Perk card.
  • Quests and Events
    • Exploit: Fixed an exploit where players could bypass a game of "Daily Ops: Uplink" to gain early access to the Signal Repeater.
    • Trade secrets: Quest targets inside the Hornwright Estate now direct the player to the correct locations instead of the elevator.
  • Sound
    • Classic jukebox: Sound effects are no longer played over music when activating Classic Jukebox repeatedly.
  • User interface
    • Buttons: Addressed issues that could result from mapping the Dashboard and Operation Report to the same button when completing a Challenge and Daily Operation at the same time.
    • Challenges: Added a Perk Coin icon next to the “Become Legendary” challenge reward in the challenges menu.
    • Daily operations: Added XP rewards and in-game currencies to the rewards list that appears in the Operation Report at the end of a Daily Operation.
    • Daily operations: Adjusted the wording of the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None”.
    • Daily operations: Addressed an issue that could prevent the progress bar from updating when capturing an uplink during "Daily Operations: Uplink".
    • Inventory: Fixed an issue with inventory item transfer that could occur after switching to Adventure Mode in Nuclear Winter.
    • Menu: Leaving a world while the Daily Operations report is on the screen no longer prevents opening the map after entering a new world.
    • Menu: Addressed an issue in which the Global Activity Tracker would automatically open when viewing the map, even without global activity notifications.
    • Advantage Cards: Equipped Perk Cards no longer visually overlap unequipped Perk Cards when nine or more are assigned to the same SPECIAL Category.
    • Pip-Boy: When you join an event, its objectives will now display and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
    • Public teams: The “Daily Operations” public team type icon has received an updated illustration, more specific to daily operations.
    • Dashboard: The player's current Atom balance now updates immediately on the Season Scoreboard when claiming a Ranking Reward that grants Atoms.

For more information on this update, check out the official Fallout 76 site.








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